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Age > 13+ y.o

13+ y.o

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History of Personal Computers from Apple 1 to MacBook (Paris East)

The personal computer was born not for entertainment, email or video games, but to solve a serious number-crunching crisis. By 1880, the U.S. population had grown so large that it took more than seven years to tabulate the U.S. Census results! The government was looking for a faster way to get the job done, a practical problem that eventually paved the way for punch-card based computers that took up entire rooms.

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History of Personal Computers from Apple 1 to MacBook (Paris West)

The personal computer was born not for entertainment, email or video games, but to solve a serious number-crunching crisis. By 1880, the U.S. population had grown so large that it took more than seven years to tabulate the U.S. Census results! The government was looking for a faster way to get the job done, a practical problem that eventually paved the way for punch-card based computers that took up entire rooms.

English
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  • Read more about History of Personal Computers from Apple 1 to MacBook (Paris West)

History of Personal Computers from Apple 1 to MacBook (Paris)

The personal computer was born not for entertainment, email or video games, but to solve a serious number-crunching crisis. By 1880, the U.S. population had grown so large that it took more than seven years to tabulate the U.S. Census results! The government was looking for a faster way to get the job done, a practical problem that eventually paved the way for punch-card based computers that took up entire rooms.

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  • Read more about History of Personal Computers from Apple 1 to MacBook (Paris)

A Brief History of Computer Graphics and Video Effects (London)

In the 1980’s, Triple-I did their work producing seven minutes of CG for Looker (1980), while ILM produced the first all digital CG image for Star Trek II: The Wrath of Khan (1982), though Disney’s Tron (1982) was the first extensive use of 3D CG.

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A Brief History of Computer Graphics and Video Effects (Paris West)

In the 1980’s, Triple-I did their work producing seven minutes of CG for Looker (1980), while ILM produced the first all digital CG image for Star Trek II: The Wrath of Khan (1982), though Disney’s Tron (1982) was the first extensive use of 3D CG.

English
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  • Read more about A Brief History of Computer Graphics and Video Effects (Paris West)

A Brief History of Computer Graphics and Video Effects (Paris)

In the 1980’s, Triple-I did their work producing seven minutes of CG for Looker (1980), while ILM produced the first all digital CG image for Star Trek II: The Wrath of Khan (1982), though Disney’s Tron (1982) was the first extensive use of 3D CG.

English
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  • Read more about A Brief History of Computer Graphics and Video Effects (Paris)

A Brief History of Computer Graphics and Video Effects (Paris East)

In the 1980’s, Triple-I did their work producing seven minutes of CG for Looker (1980), while ILM produced the first all digital CG image for Star Trek II: The Wrath of Khan (1982), though Disney’s Tron (1982) was the first extensive use of 3D CG.

English
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  • Read more about A Brief History of Computer Graphics and Video Effects (Paris East)

What Is a Pixel? (Paris West)

We hear the term “pixel” used quite often—not just in reference to photography, but even in everyday life. As we move further and further into the digital age, “pixel” is becoming somewhat of a household word. But, what exactly is a pixel and where did it come from? My Kwan Academy gives us a quick explanation with examples coming from Film, Animation and Video Games industries.

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History of Personal Computers from Apple 1 to MacBook

The personal computer was born not for entertainment, email or video games, but to solve a serious number-crunching crisis. By 1880, the U.S. population had grown so large that it took more than seven years to tabulate the U.S. Census results! The government was looking for a faster way to get the job done, a practical problem that eventually paved the way for punch-card based computers that took up entire rooms.

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  • Read more about History of Personal Computers from Apple 1 to MacBook

A Brief History of Computer Graphics and Video Effects (Luxembourg)

In the 1980’s, Triple-I did their work producing seven minutes of CG for Looker (1980), while ILM produced the first all digital CG image for Star Trek II: The Wrath of Khan (1982), though Disney’s Tron (1982) was the first extensive use of 3D CG.

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  • Read more about A Brief History of Computer Graphics and Video Effects (Luxembourg)

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