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Age > 9+ y.o

9+ y.o

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Private Lesson Digital Marketing (Luxembourg)

Submitted by laurentiu on 18 December, 2019 - 15:08

Michaella

Are you wondering how works digital marketing ? Michaella is the coolest and most dynamic marketing teacher. Passionate about music, she is also happy to share her experiences on digital and her culture.

Strong: Cool Attitude

Loves: Laughter

Hates: Pepper

English
35,00 €
  • Read more about Private Lesson Digital Marketing (Luxembourg)

Private Lesson Webdesign (Luxembourg)

Submitted by laurentiu on 18 December, 2019 - 14:57

VINCENT TAM

Are you wondering how your child managed to create a website and use perfectly social networks at the end of his internship? It's thanks to Vincent, the coolest and most dynamic marketing teacher. Passionate about healthy life, he is also the creator of his brand of natural organic food supplements.

Strong: Pedagogical

Loves: Laughter

Hates: Coriander

English
35,00 €
  • Read more about Private Lesson Webdesign (Luxembourg)

A Brief History of Computer Graphics and Video Effects (Paris East)

In the 1980’s, Triple-I did their work producing seven minutes of CG for Looker (1980), while ILM produced the first all digital CG image for Star Trek II: The Wrath of Khan (1982), though Disney’s Tron (1982) was the first extensive use of 3D CG.

English
0,00 €
  • Read more about A Brief History of Computer Graphics and Video Effects (Paris East)

A Brief History of Computer Graphics and Video Effects (Paris)

In the 1980’s, Triple-I did their work producing seven minutes of CG for Looker (1980), while ILM produced the first all digital CG image for Star Trek II: The Wrath of Khan (1982), though Disney’s Tron (1982) was the first extensive use of 3D CG.

English
0,00 €
  • Read more about A Brief History of Computer Graphics and Video Effects (Paris)

A Brief History of Computer Graphics and Video Effects (Paris West)

In the 1980’s, Triple-I did their work producing seven minutes of CG for Looker (1980), while ILM produced the first all digital CG image for Star Trek II: The Wrath of Khan (1982), though Disney’s Tron (1982) was the first extensive use of 3D CG.

English
0,00 €
  • Read more about A Brief History of Computer Graphics and Video Effects (Paris West)

A Brief History of Computer Graphics and Video Effects (London)

In the 1980’s, Triple-I did their work producing seven minutes of CG for Looker (1980), while ILM produced the first all digital CG image for Star Trek II: The Wrath of Khan (1982), though Disney’s Tron (1982) was the first extensive use of 3D CG.

English
0,00 €
  • Read more about A Brief History of Computer Graphics and Video Effects (London)

History of Personal Computers from Apple 1 to MacBook (Paris)

The personal computer was born not for entertainment, email or video games, but to solve a serious number-crunching crisis. By 1880, the U.S. population had grown so large that it took more than seven years to tabulate the U.S. Census results! The government was looking for a faster way to get the job done, a practical problem that eventually paved the way for punch-card based computers that took up entire rooms.

English
0,00 €
  • Read more about History of Personal Computers from Apple 1 to MacBook (Paris)

History of Personal Computers from Apple 1 to MacBook (Paris West)

The personal computer was born not for entertainment, email or video games, but to solve a serious number-crunching crisis. By 1880, the U.S. population had grown so large that it took more than seven years to tabulate the U.S. Census results! The government was looking for a faster way to get the job done, a practical problem that eventually paved the way for punch-card based computers that took up entire rooms.

English
0,00 €
  • Read more about History of Personal Computers from Apple 1 to MacBook (Paris West)

History of Personal Computers from Apple 1 to MacBook (Paris East)

The personal computer was born not for entertainment, email or video games, but to solve a serious number-crunching crisis. By 1880, the U.S. population had grown so large that it took more than seven years to tabulate the U.S. Census results! The government was looking for a faster way to get the job done, a practical problem that eventually paved the way for punch-card based computers that took up entire rooms.

English
0,00 €
  • Read more about History of Personal Computers from Apple 1 to MacBook (Paris East)

History of Personal Computers from Apple 1 to MacBook (London)

The personal computer was born not for entertainment, email or video games, but to solve a serious number-crunching crisis. By 1880, the U.S. population had grown so large that it took more than seven years to tabulate the U.S. Census results! The government was looking for a faster way to get the job done, a practical problem that eventually paved the way for punch-card based computers that took up entire rooms.

English
0,00 €
  • Read more about History of Personal Computers from Apple 1 to MacBook (London)

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